James Borda Writer, Game and Interaction Designer

Glitch In Time

Glitch In Time

My ITP Masters Thesis.

You can play right now at glitch-in-time.com.

Glitch was an attempt to marry the aspects I like best in linear and non-linear storytelling. I wanted to create a sense of connection with real characters who change as the story progresses, who experience a moment of catharsis, while retaining the ability of the player to explore freely in a virtual world.

You can watch my full 20-minute thesis presentation, in which I describe in great detail my thinking behind the project, here.



Project Details

Unity 3D